Beijing 2008 The Official Video Game
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Beijing 2008 The Official Video Game
Beijing 2008 is the official Olympic video game of the 2008 Summer Olympics held in Beijing. Developed by Eurocom and published by Sega, the game was the second video game based on the 2008 Summer Olympics to be released, the first being the fantasy-based Mario & Sonic at the Olympic Games which appeared in late 2007; however, Beijing 2008 is a realistic sports simulation.
Beijing 2008 features 32 national teams and 38 events. In addition, a career mode similar to that seen in Sydney 2000 returned, and for the first time in Olympic video games, an online mode is included.
Beijing 2008 received "mixed" reviews on all platforms according to the review aggregation website Metacritic. GameSpot said of the game, "rapidly pushing buttons is not fun", and pointed to excessive difficulty. In Japan, Famitsu gave it a score of one three, two fours, and one three for the PlayStation 3 version; and one four, one five, one four, and one three for the Xbox 360 version.
Though all 36 events in Beijing 2008 have some problem, the biggest issue is the ridiculous attributes system you use to level up your team during the qualifying rounds. For some reason, you control a group of athletes who are slow, weak, and embarrassingly out of shape. By winning qualifying events, you can pump points into categories such as power, speed, and stamina. This is in sharp contrast to real life, where competitors show up to the games fully prepared to face off against the best in the world. If you fail to achieve the goal for the day (such as placing in three of the five chosen events), you are branded a failure and have to start that day all over again. Since you are athletically inferior to all of your opponents, you'll find yourself bringing up the rear over and over again.
For all the gameplay faults in Beijing 2008, at least the graphics are fairly sharp. The athletes are large, detailed, and animated well enough to make you believe for a moment that someone really is running a 15-second 100-meter dash in real life. The pre- and postevent replays and posturing by the competitors shows off their fine detail, but the monotony of seeing the same canned animations every time only makes this superfluous eye candy another annoyance. Having to tap buttons during the competitions is bad enough; doing it before and after every event merely to skip through the worthless extras is just excruciating.
Even if you're chomping at the bit to compete in these seldom-seen sports, you should still avoid this game. There is not one event that offers a genuinely fun, rewarding experience. Beijing 2008 is horrendous regardless of how many people you're playing with or what event you're trying to win.
Some of us never tired of button-bashing with a bit of precision timing thrown in. Ever since Konami introduced the concept 25 years ago, I've been there, abusing my carpal tunnels to defeat improbable high scores. It's a curious addiction, and one faithfully re-enabled by SEGA and Eurocom's take on sport's age-old sub-genre. Timed to officially cash in on the impending arrival of the 2008 Beijing Olympics, SEGA's game is exhaustive. You take your pick of 38 sporting disciplines including track, field, aquatics, gymnastics, shooting, weightlifting, cycling, kayaking, judo and table tennis [and copying lists off the press release - Ed], and you can set up your own competition and play offline against up to three friends or online in a group of eight.
Then there are the shoulder buttons which have the exact opposite problem as in they are exceptionally sensitive in this game. The slightest touch in Beijing 2008 is like pressing them down HARD in other PS3 games. This is a HUGE problem as for several games you need to use these buttons for jumping or for shooting, meaning just brushing against the button sets the game off.
No Olympics would be complete without the obligatory official game, and this ye